Kai Cent

3D Generalist, Audio Visual Director

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Years pass by…

Posted by kaicent on May 13, 2017
Posted in: Blender stuff. Tagged: 3D, animation, Blender, cgi, compositing, effect, experiment, fluid, FX, motion graphics, render, rendering, Video. Leave a comment

Hello WordPress folks,

you still there?

clearly i wasn’t!

To start things off i will present to you another great adition to my youtube channel.

some people may still remember these animations i used to do.

i really hope you like this one.

propably gonna do some more experiments this year while i have time to render stuff.

Feel free to subsrcribe to my Youtube as i will propably not update this blog very often.

have a nice day!

 

Funky Cube

Posted by kaicent on March 17, 2014
Posted in: Blender stuff. Tagged: 3D, animation, Blender 2.7, cube, experiment, rigid body tools. Leave a comment

Blender Cycles render.

Had some fun with the rigid body tools.
Some connections and a randomly scaling sphere inside.

I hope you like it!

Little changes

Posted by kaicent on March 9, 2014
Posted in: Blender stuff. Tagged: Blender, cgi, effect, motion graphics, switzerland. Leave a comment

Hello world!

How have you been?

Done in Blender!
Whoever knows something about switzerland at the moment will understand this video.

If you are interested in how to do the flickering effect, keep on reading.

All i did was to use a glow node in my final compositing.
i changed the values as needed and entered a keyfame for the mix value at frame one.
Glarenode

 

 

 

 

 

Then i went to the graph editor and selected the keyframe
Grapheditor

 

Press the N key and scroll down to add a noise modifier
i used this settings…
Noise

 

 

 

 

 

 

Very easy but effective!

Dynamic Paint for Holographic Wireframes

Posted by kaicent on February 18, 2014
Posted in: Blender stuff. Tagged: Blender, compositing, dyynamic paint, FX, shield. Leave a comment

Hello folks,

so i had this idea to create some kind of shield effect.
if something gets hit you will see a holographic wireframe.

So here is the first Animation test i did!

You should watch it in Full HD to see the effect around the earth.

this was just a proof of concept to me.

Next step would be to add some distortion and waves to the wireframe

Well i hope you like it

Leave comments!

greetings Kai Cent

The Tree

Posted by kaicent on December 29, 2013
Posted in: Growkit project. Tagged: growkit, reality, rendering, tree. Leave a comment

Hi there,

it has been a long time now but finally i have some time to share some new work by me.
i have been working on commercial projects wich took a long time and i am not allowed to share the work i have done there.
Most of it was Landscape and vegetation for Cycles rendering.

after spending too much time in front of my computer i decided to try something different.

so here is my tree modeled in Fimo and rendered by photons hitting my Gopro 😀
Final tree

Also here is a speed modeling breakdown of how it was done.

Timelapse Day and Night Animation renderd in Cycles

Posted by kaicent on June 8, 2013
Posted in: Blender stuff. Tagged: 3D, animation, Blender, cycles, Experimental, procedual, Terrain, Video. Leave a comment

Hi there,

i started Working on Procedual Terrain for Cycles
as well as a Sky texture Node Setup that has Clouds and Stars
the Animation will be driven by the rotation of the Sun.

i renderd a quick test animation to see if everything is working so far.
so check it out here

Now i will refine some values and set it all up so you can easily use the nodetree in your project

All the best
greetings Kai Cent
and leave commentz

Alps update

Posted by kaicent on May 22, 2013
Posted in: Blender stuff. Leave a comment

i did some more shots of my alps scene and want to share what i came up with.

FINAL IMAGE//
sunset comp
RENDER NO COMPOSITING//
Sunset
NODE SETUP//
nodes

I hope you like it!?
Greeting Kai Cent

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