it has been a long time now but finally i have some time to share some new work by me.
i have been working on commercial projects wich took a long time and i am not allowed to share the work i have done there.
Most of it was Landscape and vegetation for Cycles rendering.
after spending too much time in front of my computer i decided to try something different.
so here is my tree modeled in Fimo and rendered by photons hitting my Gopro 😀
Also here is a speed modeling breakdown of how it was done.
Here is a Quick tutorial on how to set up a particle system for Sapling trees
You will need my Leaf Collection for this
I know it’s not much but you will understand the basics so you can do it on your own tree designs.
I also made a cheat sheet
with the most important settings and stuff you can play around with (wich is not mentioned in the Video)
i did this for the Growkit project wich wont be released as a Script.
i found a way to use the existing particle system to grow leafs on trees, bushes or the ground.
wich is basicly what these UV mapped planes are made for.
-Subdivided for basic curved shape.
-Pivot point set to the root.
-Packed color textures and normal maps.
-Basic cycles material setup.
You can use them for trees bushes or plants.
If you append the objekts they will be on the last layer.
a tutorial on how to use them properly will be uploaded soon.
but for now i will leave you with a download link
i did try to upload it to Blendswap
but after a many failed attemps i switched to mega.
over and out
Long time no see…
After some time in south east asia i am back on the track.
a lot has happend and i am happy to anounce that i just won a free sketchfab.me account via Blendernation
check it out here: http://kai_cent.sketchfab.me/about
If you are still waiting for the growkit to arrive i have to admit that i had to stop working on it.
This has many reasons but the most counting one is the fact that i dont have time to take it as far as i like and i found a different workflow that gives me the same result.
I will post a tutorial on how to use particles for the leaf’s.
also you will get my leaf textures ready to be used in Blender internal and Cycles
so stay tuned till next week…i promise
here’s a quick update on the leaves. I added 2 shape keys to the leaf to get the bending going.
hope you like it.
The Blender 2.5 growkit is not a tree generator but it will be a powerful and easy way to make both low and highpoly trees with a lot of control!
i use rig’d branches so i can move and scale them very easy.
The leaf’s are placed using hair particles and vertexgroups
my idea is to make a library of leaf’s and branches
and then share the blend. file so everyone can enjoy some nice looking trees (or weeds)
the picture above is just a preview of how the library could look like i used pictures from different sources,
i have to ask them if i can use these images plus i will make some on my own soon.
If you have some good pictures you want to share or just want to say hello please contact me.