it has been a long time now but finally i have some time to share some new work by me.
i have been working on commercial projects wich took a long time and i am not allowed to share the work i have done there.
Most of it was Landscape and vegetation for Cycles rendering.
after spending too much time in front of my computer i decided to try something different.
so here is my tree modeled in Fimo and rendered by photons hitting my Gopro 😀
Also here is a speed modeling breakdown of how it was done.
Here is a Quick tutorial on how to set up a particle system for Sapling trees
You will need my Leaf Collection for this
I know it’s not much but you will understand the basics so you can do it on your own tree designs.
I also made a cheat sheet
with the most important settings and stuff you can play around with (wich is not mentioned in the Video)
here’s a quick update on the leaves. I added 2 shape keys to the leaf to get the bending going.
hope you like it.
Today i found this nice remake of the gen3 called sapling by truman.
you should download it and give it a try.
i had some fun with it.
i converted the curves to a mesh and added vertex groups so i can use it with my hair particles.
Also i added particlesystems for the different growstyles of the leaves.
more comming soon